Redstone schematics

Redstone
Pumpkin pie factory into windmill

Pumpkin pie factory into windmill

This windmill can produce all the needed ingredients to craft a pumpkin pie: Sugarcane (x12) egg (3 hens) & pumpkin (x10) you just need to craft the sugar and the pie. Important: while you import this schematic into mcedit check "copy the water", the windmill will not work without water. This windmill is a mixture of several elements thank you to all these authors: Zephirr (Redstone system) https://www.youtube.com/user/MinecraftZephirr AngryWolf (structure) http://www.planetminecraft.com/project/windmill-2989004/ BinasCraft (wings) http://www.planetminecraft.com/project/windmill-1809402/
Redstone
Automatised sugarcane ferm.shematic

Automatised sugarcane ferm.shematic

Simplify your life ! This system allows you to collect 60 to 160 sugarcane a day (a harvest at every 5m30s on average)! Get the sugarcane in a double chest. It is fully automatic and fonctione thanks to two switch bots. An explicative vidéo is in youtube at this links. https://www.youtube.com/watch?v=fccRVOe24FA
Redstone
Understand Clock

Understand Clock

It's a redstone clock that's actually easy to understand and re-build! You won't need the schematic to understand it enough to build it ... key words - build it, I'm going to have to explain how it works for a bit and why it works that way. First off - yes you can set the redstone repeaters in the schematic in such a way that they are all set at the same time and the clock actually looks and acts as you might expect a clock to. However building a clock in that way also has the problem if the chunk is unloaded from memory - then loaded back into memory you get a broken clock as all the redstone would turn on at the same time... The version I have is chunk-loading proof and if you leave the chunk enough to unload it - then come back into loading distance due to the repeaters set at different values at no point will the clock 'flicker' and burn out as apposed to clocking. Yes - the clock also runs semi-backwards ... kinda (it's actually running forwards and properly - but your eye is going to see it run backwards [believe me - in the map I'm currently using this clock for- the clock running backwards is the least of your confusion]